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        <title> - tech:tutorials</title>
        <description></description>
        <link>https://mail.stemin3d.net/</link>
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       <dc:date>2026-04-18T17:48:53+00:00</dc:date>
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                <rdf:li rdf:resource="https://mail.stemin3d.net/tech/tutorials/unity?rev=1733160524&amp;do=diff"/>
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    <item rdf:about="https://mail.stemin3d.net/tech/tutorials/blender?rev=1724683052&amp;do=diff">
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        <dc:date>2024-08-26T14:37:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blender</title>
        <link>https://mail.stemin3d.net/tech/tutorials/blender?rev=1724683052&amp;do=diff</link>
        <description>This [introduction to blender documentation] prepared by Michael Cai will be useful for students new to 3D programming. 

Here is the link to the shared document. And here is the link to all shared Blender files.

Use this link to convert the Google Doc tutorial shown above to a dw content. 
&lt;https://cgcookie.com/&gt; offers many Blender tutorials.
&lt;/panel&gt;

 A preliminary version of the celestial sphere simulation by using NASA HDRI maps as the Blender World Background Texture was created and the …</description>
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    <item rdf:about="https://mail.stemin3d.net/tech/tutorials/hdrp_pbs_sky?rev=1731984105&amp;do=diff">
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        <dc:date>2024-11-19T02:41:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hdrp_pbs_sky</title>
        <link>https://mail.stemin3d.net/tech/tutorials/hdrp_pbs_sky?rev=1731984105&amp;do=diff</link>
        <description>This page describes how to create a Unity HDRP virtual sky model with the Physically Based Sky from the scratch. I used the hints from &lt;https://www.youtube.com/watch?v=tpTzwyiGByE&gt; in using the PBS.

It is assumed that there is a separate folder, named “PBR_Tutorial”, in the Project section (under Assets) where the sample scene is to be created and stored. If the folder does not exist, you can create one (or store subsequent items in your folder).</description>
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    <item rdf:about="https://mail.stemin3d.net/tech/tutorials/nightsky?rev=1724704152&amp;do=diff">
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        <dc:date>2024-08-26T20:29:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>nightsky</title>
        <link>https://mail.stemin3d.net/tech/tutorials/nightsky?rev=1724704152&amp;do=diff</link>
        <description>Simulating the Celestial Sphere in Blender

Nightsky view can be simulated using real photos such as the ones from NASA's Scientific Visual Studio (Deep Star Maps). You can download various nightsky photos (Equatorial or Galactic) and other relevant maps (constellation figures, constellation boundaries, or coordinate grid). You can use these images in texture mapping to the Blender World to simulate the celestial sphere. This page describes how to create such a world from scratch, and the nights…</description>
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        <dc:date>2025-12-08T19:40:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>orbit_calculation</title>
        <link>https://mail.stemin3d.net/tech/tutorials/orbit_calculation?rev=1765222858&amp;do=diff</link>
        <description>Calculating orbiting body's position at a given time T

orbital_elements kepler_orbit orbit

Creating an orbit for a planet and place the planet on it

To create a planetary orbit and place a planet on it so that one can calculate precise position of the planet at a given time can be done by using $a$$a$$P$$e$$i$$\Omega$$i$$\Omega$$\omega$$\nu$$T$$T=0$$(a_0,e_0,i_0,\Omega_0,\omega_0,\nu_0)$$T+\delta T$$\nu$$T=T+\delta T \equiv new$$(a_0,e_0,i_0,\Omega_0,\omega_0,\nu_{new})$$\nu_{new}=\nu_0 + \de…</description>
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        <dc:date>2024-08-26T16:35:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sunearthmoon</title>
        <link>https://mail.stemin3d.net/tech/tutorials/sunearthmoon?rev=1724690143&amp;do=diff</link>
        <description>Procedural (Script-based) Sun-Earth-Moon Model Creation

Click here to see detailed step-by-step procedure to create a Sun-Earth-Moon model
Remember that in Unity, the Y-axis is chosen to be the vertical axis unlike the astronomical convention, Blender, and even Unreal Engine.</description>
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        <dc:date>2024-12-02T17:28:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unity</title>
        <link>https://mail.stemin3d.net/tech/tutorials/unity?rev=1733160524&amp;do=diff</link>
        <description>Share project with others

	*   For you:
		*  Right-click your project folder in Project view &gt; Export package &gt; Export (make sure everything is selected) &gt; Choose a place &gt; Send him the package

	*  Someone:
		*  Create new project &gt; File &gt; Open Scene &gt; Double clicks it</description>
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        <dc:date>2024-08-26T14:37:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unreal</title>
        <link>https://mail.stemin3d.net/tech/tutorials/unreal?rev=1724683051&amp;do=diff</link>
        <description>Space scene in Unreal Engine 5.x

	*  Various tutorials for UE5 (asteroid belt, Solar System, Nebular, Neutron Stars, Blackhole, etc.): &lt;https://www.youtube.com/playlist?list=PL3h9_2VztKEFm-WauCP9n_m3fNBqRruAR&gt;
	*  Step-by-step tutorial for creating Solar System in UE5: &lt;https://www.youtube.com/playlist?list=PL6jMdZzbgqlCumwccHDRHyW_5m6fOluom&gt;
	*  Create User Interface in UE5: &lt;https://www.youtube.com/watch?v=kM27HYbpvc0&gt;</description>
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